Bugfix and More

Version .7.2 of the demo features one significant bug fix, some balance tweaks, and a bunch of behind-the-scenes stuff for Chapter 3 that I can't unveil yet.

Change log:

  • Fixed a bug where on respawn you could select invalid classes/professions, resulting in a missing character sprite and some other general funkiness
  • Reduced the base healing value from Super and Mega potions to be more in line with player HP growth combined with the effects of the REC (recovery) stat
  • Reduced the AGI penalty from the Demon Mail armor
  • Improved Health Containers to provide 15 Max HP instead of 10
  • Increased the cost of Elegant Parry, Bladeturn, and similar skills
  • Gave Spellsword an additional benefit of raising some TECH skill damage based on player Magic stat
  • Provided a visual cue (tint change) whenever an Elite or Potent enemy variant is encountered

Taking into account some player feedback and watching how folks interact with various game systems, I still have a few bits of re-work to do then it's back to the final push to get through the main campaign. At present this is the road map:

  • Revise the in-game tutorials (particularly the Skill and Level-Up systems) to provide a visual aid
  • Add a reminder for un-spent Skill Points when you try to leave an Area, similar to the prompt when you try to exit without collecting all 3 Items
  • Finish Chapter 3
  • Finish alternate/shuffled map layouts for Chapters 2 and 3
  • Add some fun "dynamic" elements to the title screen
  • In-game Bestiary
  • Add the last batch of unlockable Upgrades (including the ones you buy with those pesky Map Fragments that currently don't do much)


Soul Survivor Demo v.7.2.zip
72 days ago

Get Soul Survivor: Trials of the Goddess

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