A downloadable game

Story

Moonfell: the Tides of Aether is a retro-styled, character driven RPG in which you must guide the noble siblings Lunara and Darren on their journey of survival and self-discovery.

Roughly 6 years since the assassination of the king and queen as part of a bloody political takeover, Lunara and her brother are forced to remain in hiding, only accompanied by each other, their bodyguard Estelle, and the family's mysterious pet Spark. While searching for clues surrounding the coup, the group inadvertently joins up with a band of rebels, setting the stage for a new conflict which will determine the fate of the kingdom.

Meanwhile...

From afar, a malevolent force watches and waits, sending minions to do its bidding: to scour the lands for an ancient, long-dormant source of magic that may spell the very doom of the world if unsealed.

Features

  • Six playable characters in the demo, eight permanent characters total
  • Classic 8-bit visuals with some modern enhancements
  • Chiptune soundtrack
  • Flexible and engaging "Free Turn Battle" system
  • Dual, Triple, and Quad Techs driven by a unique Synergy Meter
  • Tons of skill/equipment customization options
  • Field Skills integrate with both the puzzles and on-map encounter system
  • Demo is about 1-2 hours, full game anticipated to run 15-20 hours playtime
StatusIn development
Rating
Rated 5.0 out of 5 stars
(7 total ratings)
Authormooglerampage
GenreRole Playing
Made withGraphicsGale, RPG Maker
TagsJRPG, Pixel Art, Retro, RPG Maker
Average sessionAbout an hour
InputsKeyboard, Gamepad (any)

Download

Download
Moonfell the Tides of Aether Demo.zip 289 MB

Install instructions

Extract the contents of the .zip then run Game.exe from the main folder

Development log

View all posts

Comments

Log in with itch.io to leave a comment.

(1 edit)

A cute game with tight mechanics and gameplay that doesn't feel like a chore. The only thing that I felt was a real disconnect was the sudden introduction of the children after the parents departed. I'd like to know more about their fate. This is a gamejam game, but it ends quite abruptly rather than at a point where I feel like it would be needed to have a good hook for the player to continue.

I love the graphics, the movesets and the gameplay and I yearned for more at the end. Great work!

Hey there! Thanks a ton for playing and for the great feedback!

I do want to show a bit more of the confrontation towards the end of the prologue, and if I can find a way to smooth the transition into the main party as well, I think that's a solid suggestion.

The demo (the version submitted to the Feedback Quest jam) used to end right after the final cutscene that closes out Chapter 1, but I wanted to give players a bit more of a preview of the game world by opening up the beginning of Chapter 2. As a result, the game currently ends at an awkward spot, until I get back on the horse and release more content :)

Seeing your LP of the project was great fun. Thank you for all the awesome content!

Hope you don't mind that I made a let's play. loved the combat and combat music <3 

Thank you for the LP!

I was able to watch most of the playthrough tonight and it was very enjoyable seeing how you interacted with various systems (great work on character readings, too). I'll finish the video tomorrow, hopefully.

Thanks again!