Demo Updates: Not Quite Chapter 2 (yet!)
Hello adventurers!
It's been some time since the last demo update, and I've got some exciting things to share!
First, in the interest of transparency, I should clarify that this is NOT the Chapter 2 release - at least not yet. The goal of this release is to make the various story, gameplay, and UI/UX changes available now, in anticipation of Chapter 2's actual content being released towards the end of February or early March. If you've been following my posts on itch or Steam, the trend of Chapter 2's release date moving around isn't exactly new, but I am optimistic this date will stick.
So, what is in this build, you ask? Below is a fairly detailed, but probably still not comprehensive, list of enhancements:
- Improved face sprite for Spark
- Elder Troll damage and regeneration boost
- Added a Current Objectives option to Save crystals
- Controller button remapping in the Options menu
- Revised many tutorials for clarity
- Added a number display to the Synergy meter
- Enhanced several cutscenes
- Various dialog re-writes
- Changed the pop-up for Recovery Springs and Save Crystals so that it is less time consuming / repetitive
- The Prelude now has a few hidden items but is also easier to navigate if players stay on the critical path
- Moved around when certain tutorials trigger to be more intuitive
- Removed unnecessary "wait" time from certain text windows, particularly the dummy objects in the Glancia Temple Library
- Added Relics to the Items menu (under the Accessory category, with Rings as intended)
- A few mapping fixes such as bed sheets being on the correct layer above the player
- Hide crafting items that the player cannot have the components for based on game progression (less cluttered menu)
- Added more offensive skills to merfolk-type enemies
- Slightly re-balanced Zombie's attack damage
Well, that's all for now, but I hope to be back soon with more content. Until then, happy adventuring!
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Get Moonfell: the Tides of Aether
Moonfell: the Tides of Aether
A story-driven, retro RPG
Status | In development |
Author | mooglerampage |
Genre | Role Playing |
Tags | JRPG, Pixel Art, Retro, RPG Maker |
More posts
- Minor PatchOct 20, 2024
- Feature Updates and MoreOct 14, 2024
- Demo Updates!Oct 06, 2024
- Minor Update, Enhanced BestiaryAug 31, 2024
- Quality Update, Demo on Steam Soon!Aug 24, 2024
- Demo Quality UpdateAug 05, 2024
- Updates Large and SmallJun 19, 2024
- Post-Jam UpdateMar 31, 2024
- Minor Update 2Feb 26, 2024
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